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Developed a 2D endless runner game implementing threshold-based DDA for thesis research. Conducted statistical playtesting and published findings in J-PTIIK.
Threshold-based system that adjusts game parameters in real-time based on player performance metrics such as score, deaths, and reaction times.
Tech: Custom C# DDA Framework in Unity
Comprehensive playtesting methodology using statistical methods to validate DDA effectiveness and measure player engagement improvement.
Tech: Statistical Analysis & Data Collection